Parking solutions
observed through
a Usability lense

Cover-phone

My role: Prototyping, Research

The team: Markus Nilsson, Anna Woxlin, Fredrika Andersson, Johanna Wendt, Malin Lilja

An academical project in usability and research of parking ticket solutions

The Challenge

Quantifying a parking meter's and parking app's usability, finding weaknesses both in terms of theoretical and practical with the help of user tests. These parking solutions were redesigned and compared through quantified data between the two batches of user tests.

Our approach

As the goal was to compare two versions (original and redesign) the project consisted of two iterations with prototyping and user tests;

  • Prestudy and Prototyping
  • User tests - Phase 1
  • Redesign and prototyping
  • User tests - Phase 2
  • Comparison and evaluation
Prestudy and Prototyping

How it all started

The project kicked off with a quick test of the existing parking meter and app, what were the limitations, potential problems and the benefits. In order to achieve validated results the prototypes for both tests had to have the same fidelity. The wizard-of-oz method was used to elicit feedback for the parking meter and the app used an interactive prototype made in Adobe XD.

The user tests consisted of different tasks; buy a parking ticket, cancel and retrieve a receipt of your purchase. Participants consisted of our close friends and families as we were pressed on time.

A woman participating in a user test doing tasks at the parking meter A hand inserting a coin into the parking meter to pay for a ticket
Existing problems found

What can be so hard about using a parking meter?

Figure who is uncertain of the use of color

Hard to understand the use of color

A figure who is trying to read from a close distance

Hard to read instructions on the screen due to low contrast

If you thought the parking meter was hard to use, tried the app yet?

A figure who is confused of where to begin

Unsure of where to start

A hand marking a selection

Unsure of what have been selected

A location pin

Unsure of where to find the location code

Redesign of parking meter

How small changes can make a difference

Parking meters have worked similarly for a long and people often have a mental model of how it's supposed to work. Therefore we opted for small changes such as changing the color and increasing the contrast in general to better differentiate the interactive elements. This allows for improved use but also preserves the user's mental model. The interactive elements were also grouped in their use, i.e. elements used to purchase and cancelling were separated into two groups.

How the original parking meter looked

Original

Redesign

User journey

The customer journey for using a parking meter The customer journey for using a parking meter
Redesign of parking app

Restructuring a user experience

Originally, the app aimed for an efficient use by allowing the user to make every selection in the same view. However, this lead to complications for new users, therefore the redesign aimed for a step-by-step process to increase visual clarity and remove the information overload.

User journey

The user journey for a parking app The user journey for a parking app
The original app

Original

The redesigned app

Redesign

A few wireframes of the app depicting how it's used A few wireframes of the app dpeicting how it's used
Comparison

Improved or not improved, that is the question?

When comparing the results, there were clear improvements in regard to the time taken, amount of errors and perceived experience. These results suggest an improvement, thus, we succeeded in our goal with the redesigns.

The graph for the parking meter depicting the comparison between the original and redesign The graph for the parking app depicting the comparison between the original and redesign

Hope you enjoyed!

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